David Draiman of Disturbed

Level

KXP

Spells
123 456 789

1

0

1-- --- ---

2

4

2-- --- ---

3

8

21- --- ---

4

16

32- --- ---

5

32

321 --- ---

6

64

332 --- ---

7

128

432 1-- ---

8

256

433 2-- ---

9

512

443 21- ---

10

1000

443 32- ---

11

1300

444 321 ---

12

1600

444 332 ---

13

1900

444 432 1--

14

2200

444 433 2--

15

2500

444 443 21-

16

2800

444 443 32-

17

3100

444 444 321

18

3400

444 444 332

19

3700

444 444 433

20

4000

444 444 444

21

4300

544 444 444

22

4600

554 444 444

23

4900

555 444 444

24

5200

555 544 444

25

5500

555 554 444

26

5800

555 555 444

27

6100

555 555 544

28

6400

555 555 554

29

6700

555 555 555

30

7000

655 555 555

31

7300

665 555 555

32

7600

666 555 555

33

7900

666 655 555

34

8200

666 665 555

35

8500

666 666 555

36

8800

666 666 655

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+3

+0

+0

+4

+2

+5

+0

+0

+6

+0

÷1

 

Requisites:

Str 10, Int 16, Wis 14, Cha 18,

 

Class Slots 2, Race Slots 1

Alignment:

Any C

HD/level:

2d6

Feats:

1+level

To Hit Table:

Wiz

Saves:

2*War

Groups:

Warrior, Wizard, Archetype

Complexity:

CF=3

 

“It's impossible to utilize your right to free speech in the way you truly deserve and not suffer repercussions on any level.”

Counts as Human with 3 for 2 trading. Immune mind-effecting.

Knows Wizard, Warrior, and Disturbed spells. Int bonus to progression.

Spell Robed (-1SL) in Disturbed spells.

Level 1: 0, 2/reset: Convert a Disturbed song into a spell.

Level 2: 1M then 1V/s: Channel a spell as a bardic song (Recast each segment).

Level 17: Your bardic songs costs ½ M + ½ V/s instead and effect the entire room.

 

 

Disturbed Songs

SL

Spell

School

Effect

N

Avarice

Disturbed

Avarice (SL=N): Slay a target made of an unusual material of SN=N+1

N

Conflict

Disturbed

Conflict (SL=N): You gain N ranger species enemys that must be spent on the same type of enemy

N

Deify

Disturbed

Deify (SL=N): Lower a target's multiplier by N (N saves to succeed)

N

Fire It Up

Disturbed

Fire It Up (SL=N): Wishoid for Pharmacist5 drug sphere spell of SL=N-1

N

God of the Mind

Disturbed

God of the Mind (SL=N): Wishoid for a Chronomancy spell of SL=N-1

N

Hell

Disturbed

Hell (SL=N): Can only be cast 1/reset. Summon a DL=N+2 demon with "If this dies, roll a random PC cataclysm on its owner"

N

Midlife Crisis

Disturbed

Midlife Crisis (SL=N): Wishoid for a Illusionary Psi -17 power of SL=N-1 (powers can be disbelieved using this spell's DC)

N

Old Friend

Disturbed

Old Friend (SL=N): Summon a DL=N-1 LG human rogue named Dexter Morgan with Mtg Deathtouch and SEL=1 Insane Schizoid

N

Remnants

Disturbed

Remnants (SL=N): Can only be cast 1/reset. The next Disturbed spell you cast of SL=N-1 goes off in segment 11-N of next rd

N

Serpentine

Disturbed

Serpentine (SL=N): Summon a DL=N-1 LN Succubus Demon

N

The Animal

Disturbed

The Animal (SL=N): You gain a free Lycanthrope status racial adjective of divisor = N/10 while this is running

N

The Curse

Disturbed

The Curse (SL=N): Wishoid for a Self-Destructor spell of SL=N-1

N

The Eye of the Storm

Disturbed

The Eye of the Storm (SL=N): The next Disturbed spell you cast of SL=N-1 is forked

N

The Infection

Disturbed

The Infection (SL=N): The next time your animal companion is dispelled, the source of the dispel is SEL=1 Diseased x(N+1)

N

The Light

Disturbed

The Light (SL=N): Cure a SEL=N-1 status effect to gain a SEL=N positive status effect

N

Violence Fetish

Disturbed

Violence Fetish (SL=N): All melee/ranged dmg in the room is multiplied x(N-1)

1

Are You Ready

Disturbed

Are You Ready (SL=1): You have Mindbar, TechR CL*100%, and Immune to ranger species enemy related abilities

1

Asylum

Disturbed

Asylum (SL=1): CF=5: Escape from an Insane Asylum, Funny Farm, or similar

1

Criminal

Disturbed

Criminal (SL=1): One target can't regenerate and the next time they are dropped, they are put out of misery

1

Darkness

Disturbed

Darkness (SL=1): Divine Intervention (automatic). You are SEL=5 slain at the end of the rd and burn out your GGL pick

1

Devour

Disturbed

Devour (SL=1): Can be cast 1/reset. You eat a slain or helpless target. You gain one of their abilities permanently

1

Droppin' Plates

Disturbed

Droppin' Plates (SL=1): You breathe EE=1 Music (dmg=current hp, fort half)

1

Facade

Disturbed

Facade (SL=1): You stay conscious past 0hp this rd. You are in SEL=1 Pain

1

Forsaken

Disturbed

Forsaken (SL=1): You cannot be ejected from your group if your race is the most common in that group

1

Intoxication

Disturbed

Intoxication (SL=1): One target is SEL=1 Drunk with great intoxication xEnough

1

Leave It Alone

Disturbed

Leave It Alone (SL=1): Taunt an enemy. That enemy gets xCL dmg vs. you

1

Loading the Weapon

Disturbed

Loading the Weapon (SL=1): If you have a breath weapon, you may spend 2 SL's from memorization to get another per day use of it

1

Meaning of Life

Disturbed

Meaning of Life (SL=1): 1bM, when you take "Enough" or more dmg, 1/rd: You gain a SEL=1 Insane roll instead

1

Never Wrong

Disturbed

Never Wrong (SL=1): Wishoid for a Psi 5 power of SL=N+1

1

Rise

Disturbed

Rise (SL=1): Subordinates you control get +1V action and immune fear

1

Run

Disturbed

Run (SL=1): 1bM+1bP, when an enemy you have Legend Lore-ed is leaving your group: Assassination (HD limit ignored, 1/10 resistance)

1

Stupify

Disturbed

Stupify (SL=1): Stun and Eject a target from your group whose race is different than yours (reflex save)

1

This Moment

Disturbed

This Moment (SL=1): 1bM+1bP, after an enemy attacks you: Do an attack sequence on that enemy. If you hit, enemy is SEL=1 Prone and Wounded (as the weapon ability)

1

Torn

Disturbed

Torn (SL=1): Your melee and ranged dmg this segment is vile and enemys you attack become wounded (as the weapon effect)

1

Two Worlds

Disturbed

Two Worlds (SL=1): You get +1 alternate personality and 50% chance each segment to switch personalities

1

Voices

Disturbed

Voices (SL=1): You get +1 Alternate Personality while this is running. See Rian, Insanitarium Escapee for details

1

You're Mine

Disturbed

You're Mine (SL=1): One target ally's healing spells are spell robed when targetting you

2

A Reason to Fight

Disturbed

A Reason to Fight (SL=2): Dispel possession from an evil source and gain Mtg Undying this segment

2

Believe

Disturbed

Believe (SL=2): Dispel a geas/quest or atonment

2

Just Stop

Disturbed

Just Stop (SL=2): One target with a split or alternate personality is SEL=1 Stopped and can't use that personality

2

Land of Confusion

Disturbed

Land of Confusion (SL=2): One group becomes Confused

2

Liberate

Disturbed

Liberate (SL=2): Create a psilink with CL targets of different alignments

2

Mistress

Disturbed

Mistress (SL=2): 1bM, when you would receive lethal dmg: You have a 50% chance to choose a new animal companion

2

No More

Disturbed

No More (SL=2): -100% gp and you no longer have to pay your hirelings for as long as this is running

2

Pain Redefined

Disturbed

Pain Redefined (SL=2): One targets senses are Mirage Arcana-ed as long as they are in SEL=1 Pain

2

Perfect Insanity

Disturbed

Perfect Insanity (SL=2): You are SEL=1 Insane but ignore all detrimental effects by spending 1Z action per segment telling everybody about your psychotic tendencies

2

Sacred Lie

Disturbed

Sacred Lie (SL=2): As you cast this spell, sacrifice any number of subordinates. Wishoid for an Illusion spell of SL=the number of sacrificed subordinates (max=CL)

2

Save Our Last Goodbye

Disturbed

Save Our Last Goodbye (SL=2): 1bM, when an ally is slain: You are SEL=1 Haunted by the slain ally's memory core (essence of consciousness)

2

Sons of Plunder

Disturbed

Sons of Plunder (SL=2): 1bM: Counter a Rock Music Sampler spell

2

The Game

Disturbed

The Game (SL=2): The next time you are affected by a mental domination or charm effect, the source of the effect is SEL=5 Slain at the end of the rd

2

The Night

Disturbed

The Night (SL=2): You get +10 AC and +4 Str as long as it is night out

3

Already Gone

Disturbed

Already Gone (SL=3): 1bM: Resurrect your summons if they were killed this segment

3

Glass Shatters

Disturbed

Glass Shatters (SL=3): Target takes 7d6+2*Str bonus falling damage, SEL=3 Stunned, and SEL=1 Prone for 1d5 segments (Spell save)

3

Guarded

Disturbed

Guarded (SL=3): Burn out an animal companion slot: +10*CL AC/+10*CL saves

3

In Another Time

Disturbed

In Another Time (SL=3): Dispel Technology to one group

3

Monster

Disturbed

Monster (SL=3): One target is baleful illusionary death's door as spell (hp set to 0, can be disbelieved using this spell's DC)

3

Overburdened

Disturbed

Overburdened (SL=3): 1bM: The next time one target is slain, their soul is redirected to the Nine Hells

3

Prayer

Disturbed

Prayer (SL=3): You have +1 GGL pick as long as you suffer from a negative status effect

3

Sickened

Disturbed

Sickened (SL=3): Charm Monster a target. You are SEL=1 Diseased as long as they are charmed

3

Stricken

Disturbed

Stricken (SL=3): You get +1 familiar and a random SEL=3 or less negative status effect while this is running

3

Stronger on Your Own

Disturbed

Stronger on Your Own (SL=3): You get +(CL+2)/2 Str as long as you control no subordinates

3

Tyrant

Disturbed

Tyrant (SL=3): Counter an effect from a [B] that just occured last segment (it is undone)

3

Uninvited Guest

Disturbed

Uninvited Guest (SL=3): 1bM, when a target is slain: You are SEL=1 Haunted by the slain target's soul

3

Warrior

Disturbed

Warrior (SL=3): You get +2 Str, +1 attack/P, one free feat as long as you are holding a weapon

3

Who Taught You How to Hate

Disturbed

Who Taught You How to Hate (SL=3): You can use all your P actions this segment. Afterward, you are SEL=5 Slain

4

A Welcome Burden

Disturbed

A Welcome Burden (SL=4): CN subordinates summoned from a Rock Music Sampler spell you control get +1 offensive DL

4

Bound

Disturbed

Bound (SL=4): You are Immune shapechange/polymorph

4

Decadence

Disturbed

Decadence (SL=4): Destroy a target's soul (will save). You are in SEL=1 Pain

4

Dehumanized

Disturbed

Dehumanized (SL=4): One human target's soul is put on your plate as an offering (will save)

4

Enough

Disturbed

Enough (SL=4): Cast only after a group is slain this segment. One group rolls a morale check. If they fail, they are SEL=3 Paralyzed and their hearts are SEL=10 Broken (x"More than Enough")

4

Fear

Disturbed

Fear (SL=4): Impotent Aura (Will save or ignore prepared effects)

4

I'm Alive

Disturbed

I'm Alive (SL=4): You can't be charmed, dominated, polymorphed, or shapechanged as long as you are not slain

4

Mine

Disturbed

Mine (SL=4): If an enemy enters your group, subordinates you control in that group may make 1 attack each against that enemy

4

My Child

Disturbed

My Child (SL=4): One target's next clone won't stand up

4

Numb

Disturbed

Numb (SL=4): Put one target's heart on your plate (+1 plate if you don't have one)

4

Remember

Disturbed

Remember (SL=4): All spells/psi powers/attacks that one target suffered last segment is suffered again this segment

4

Sacrifice

Disturbed

Sacrifice (SL=4): You get a free planar status racial adjective and "Each segment, sacrifice a summon or dispel this effect" while this is running

4

Saviour of Nothing

Disturbed

Saviour of Nothing (SL=4): One CE enemy is polymorphed into a warrior of equivalent DL

4

The Best Ones Lie

Disturbed

The Best Ones Lie (SL=4): The next illusion spell you cast gives no save. If it already gave no save, then it is at 1/2 resistance.

4

The Sound of Silence

Disturbed

The Sound of Silence (SL=4): Darkness and Silence as spell. Psilinks don't work and spells with verbal components can't be cast in the room

4

This Venom

Disturbed

This Venom (SL=4): All melee dmg in your group this round is vile. Each segment, each ally/enemy in your group gets+[x1] dmg

5

3

Disturbed

3 (SL=5): Three CG non-divine targets put on SEL=6 Death Row

5

Immortalized

Disturbed

Immortalized (SL=5): You and your allys get Heroism (+(11-HNCL)/3,round up to LVL) and subordinates get +1 offensive DL

5

Indestructible

Disturbed

Indestructible (SL=5): Your subordinates are SEL=9 indestructible and +1 offensive DL

5

Inside the Fire

Disturbed

Inside the Fire (SL=5): Revive an ally who dropped this rd. You are SEL=5 Slain and revived with CL, HNCL, and LVL at 1/2 round down

5

Parasite

Disturbed

Parasite (SL=5): Create a DL=1 virus that is SEL=8 "Combined" with one target. As long as they are combined, the target is SEL=5 Dominated (Mentally) by the virus

5

Shout 2000

Disturbed

Shout 2000 (SL=5): Mouth's P: Stun all targets in a group (Will save)

5

Want

Disturbed

Want (SL=5): You can use 2M/s this rd. You can't use items, attack, or move this rd

5

What Are You Waiting For

Disturbed

What Are You Waiting For (SL=5): You have freedom of movement as spell and Hold Life. You can't use borrowed actions while this is running

6

Breathe

Disturbed

Breathe (SL=6): 1bM: Counter an SEL=7 Escape attempt and slay the source

6

Forgiven

Disturbed

Forgiven (SL=6): 1bM, when you drop: Contingency - Slay Living

6

I Still Haven't Found What I'm Looking For

Disturbed

I Still Haven't Found What I'm Looking For (SL=6): One item you own has Dust of Disapearance, Nondetection, and Dimentional Anchor from enemy effects

6

Open Your Eyes

Disturbed

Open Your Eyes (SL=6): You and your allys have True Sight

7

Deceiver

Disturbed

Deceiver (SL=7): One non-caster target gets a free Vampire racial template this segment. You are SEL=2 Blind to that target

7

Hold On to Memories

Disturbed

Hold On to Memories (SL=7): One ally's memory core (essence of consciousness) doesn't disassociate from the multiverse after that ally dies

7

Innocence

Disturbed

Innocence (SL=7): Spells/Psi powers can't be SEL=9 insisted/objected to while this is running

7

Watch You Burn

Disturbed

Watch You Burn (SL=7): Spend 7000gp: Mental Fury as spell. Afterward, you are SEL=5 Burned Out

8

Awaken

Disturbed

Awaken (SL=8): SEL=9 Imprisonment and Trap the Soul a target that slayed/destroyed you this rd

8

Crucified

Disturbed

Crucified (SL=8): SEL=9 Pawn a target (no save). You are SEL=7 Crucified. This doesn't drop the Pawn

8

Legion of Monsters

Disturbed

Legion of Monsters (SL=8): One legion of enemys is SEL=1 Insane

8

Living After Midnight

Disturbed

Living After Midnight (SL=8): Can only be cast 1/d. You get access to a Magic item store for 1 rd. You have +1 tac move and green Dancing Lights as spell. After the run, then your SEL=8 Gone

8

Warning Sign

Disturbed

Warning Sign (SL=8): One group is Dominated (Mentally). If this is dispelled, the groups brains are destroyed

8

Who

Disturbed

Who (SL=8): When your next clone stands up, it is assigned a random truename, a random memory core, and polymorph to a random divide by one race

9

Another Way to Die

Disturbed

Another Way to Die (SL=9): Roll a random PC Cataclysm on one target (doesn't have to be a PC)

9

Haunted

Disturbed

Haunted (SL=9): The next time a Special in the room is dispelled, you become SEL=1 Haunted by it effectively allowing you to carry it around being it's source item

9

The Brave and the Bold

Disturbed

The Brave and the Bold (SL=9): Cast only 1/d. Cast a CSL = 1 Hero Spell

10

Down with the Sickness

Disturbed

Down with the Sickness (SL=10): Peel the Onion one target and polymorph it into a child version of itself (no save).

10

Divide

Disturbed

Divide (SL=10): You are immune to SEL=8 Combined, SEL=7 Lost, and SEL=10 Broken

10

Never Again

Disturbed

Never Again (SL=10): The next time your race would be subject to Genocide as spell, it gets Capital O Objected

10

Ten Thousand Fists

Disturbed

Ten Thousand Fists (SL=10): As an additional cost to cast this spell, Capital P Plenty of subordinates you control must spend their P action. All x1 or less beings within sight of you are Capital S Stunned (XR to resist).

10

The Vengeful One

Disturbed

The Vengeful One (SL=10): Summon a Unique DL=12 Angel of Death with flying, "Destruct Tech"-branded, and Immune mind-effecting that you comprehend and control